CV

Education

2025-Current S4G School for Games, Berlin, Game Developer (Remote)

Public School

2003 – 2006 Grundschule, Haiger-Langenaubach

2006 – 2013 Johann-von-Textor-Schule, Haiger, Kooperative Gesamtschule-Realschulzweig- mit Qualifiziertem Hauptschulabschluss

2013 – 2014 Berufsvorbereitende Bildungsmaßnahme (BvB) Bildungswerkder Hessischen Wirtschaft e.V., Dillenburg-Niederscheld

Internships

02/2012 Autowerkstatt Oerter, Haiger-Flammersbach, Kfz-Mechatroniker (2W)

10/2013 Herkules E-Center, Haiger, Kaufmann im Einzelhandel (4W)

02/2014 Weiss Chemie + Technik, Haiger, Maschinen- und Anlagenführer (4W)

04/2014 Kläs GmbH Bauunternehmen, Haiger-Langenaubach, Tiefbauarbeiter(4W)

Apprenticeship

2014 – 2016 Hailo-Werk Rudolf Loh GmbH & Co. KG, Haiger-Flammersbach, Fertigungsmechaniker (Abgebrochen)

Jobs

2018 – 2021 RIS Industrie & Gebäudeservice GmbH, Haiger, Servicekraft

2021 – 2022 BLC Home, Dillenburg, E-Commerce

Game & Level Designer

Core Skills

  • Level Design: Blockout/Whiteboxing, Environmental Storytelling, Flow & Pacing.

  • Technical: Unreal Engine (UEFN), Unity, Godot

  • Design: Combat Encounters, Quest Design, Prototyping.

  • Soft Skills: Collaborative Team Player, Agile Workflow, Creative Problem Solving.

About

Creative Game & Level Designer specializing in multiplayer games and balanced gameplay. I take full ownership of the level design process—from initial concept and rapid prototyping to blockout, set dressing, and final polish. My ultimate goal is always to deliver the best possible experience for the players.