CV
Education
2025-Current S4G School for Games, Berlin, Game Developer (Remote)
Public School
2003 – 2006 Grundschule, Haiger-Langenaubach
2006 – 2013 Johann-von-Textor-Schule, Haiger, Kooperative Gesamtschule-Realschulzweig- mit Qualifiziertem Hauptschulabschluss
2013 – 2014 Berufsvorbereitende Bildungsmaßnahme (BvB) Bildungswerkder Hessischen Wirtschaft e.V., Dillenburg-Niederscheld
Internships
02/2012 Autowerkstatt Oerter, Haiger-Flammersbach, Kfz-Mechatroniker (2W)
10/2013 Herkules E-Center, Haiger, Kaufmann im Einzelhandel (4W)
02/2014 Weiss Chemie + Technik, Haiger, Maschinen- und Anlagenführer (4W)
04/2014 Kläs GmbH Bauunternehmen, Haiger-Langenaubach, Tiefbauarbeiter(4W)
Apprenticeship
2014 – 2016 Hailo-Werk Rudolf Loh GmbH & Co. KG, Haiger-Flammersbach, Fertigungsmechaniker (Abgebrochen)
Jobs
2018 – 2021 RIS Industrie & Gebäudeservice GmbH, Haiger, Servicekraft
2021 – 2022 BLC Home, Dillenburg, E-Commerce
Game & Level Designer
Core Skills
Level Design: Blockout/Whiteboxing, Environmental Storytelling, Flow & Pacing.
Technical: Unreal Engine (UEFN), Unity, Godot
Design: Combat Encounters, Quest Design, Prototyping.
Soft Skills: Collaborative Team Player, Agile Workflow, Creative Problem Solving.


About
Creative Game & Level Designer specializing in multiplayer games and balanced gameplay. I take full ownership of the level design process—from initial concept and rapid prototyping to blockout, set dressing, and final polish. My ultimate goal is always to deliver the best possible experience for the players.