Harun Uyar
Game & Level Designer








Projects


Student Projects
Semester Projects done in 10 Weeks with a Team of Student from S4G School for Games






A variety of Maps from Unreal Editor for Fortnite


A tactical escort shooter where players escort civilians while switching between fast normal vision and a slowed state that reveals invisible enemies.
Role: Level Designer
Designed and built 1 of the 3 levels from start to finish
Created the level blockout and gameplay layout
Designed enemy spawn placements and encounter pacing
Developed objectives and player tasks
Completed final set dressing and level polish
A 2D platformer built around switching gravity in four directions.
Role: Lead Level Designer
Designed most of the 15 levels from concept to final implementation
Created level blockouts and gameplay layouts
Balanced difficulty and gameplay progression
Iterated on levels based on playtesting feedback
Contributed to the remaining levels and ensured overall level consistency
UEFN Projects
Exodus
Polarity²
Desert vs Grass
Project P
Classic 3-Lane
PvP map inspired by the popular Red vs Blue format, featuring a Desert vs Grass theme and a unique twist, a elevated combat space.
Role: Designer & Creator
Designed and built the map in UEFN
Added an elevated glass arena where building is disabled
Curated the loot pool for combat pacing, weapon variety, and overal match balancing
A Mini Battle Royale / Zone Wars style map focused on balanced spawns, loot and fast-paced late-game fights.
Role: Designer & Creator
Designed the map layout for Zone Wars gameplay
Created multiple spawn areas with unique loot setups
Balanced the shrinking zone flow and combat pacing
Designed an open center area with multiple cover options
A classic symmetrical 3-lane multiplayer map inspired by traditional arena shooters.
Role: Designer & Creator
Designed a symmetrical three-lane layout
Added small side variations to give each team unique advantages
Focused on classic PvP flow and lane combat
Mobile Game
My first game from prototype to publish
Find Me
A character-search puzzle game where players must quickly find the correct character among many similar icons..
Role: Game Designer / Creator
Created the initial prototype in Godot
Defined the core gameplay and puzzle mechanic
Directed development of the final Unity version
Designed three modes: Level Mode, Endless, and AI Multiplayer 1V1





