Harun Uyar

Game & Level Designer

Projects

Student Projects

Semester Projects done in 10 Weeks with a Team of Student from S4G School for Games

A variety of Maps from Unreal Editor for Fortnite

A tactical escort shooter where players escort civilians while switching between fast normal vision and a slowed state that reveals invisible enemies.

Role: Level Designer

  • Designed and built 1 of the 3 levels from start to finish

  • Created the level blockout and gameplay layout

  • Designed enemy spawn placements and encounter pacing

  • Developed objectives and player tasks

  • Completed final set dressing and level polish

A 2D platformer built around switching gravity in four directions.

Role: Lead Level Designer

  • Designed most of the 15 levels from concept to final implementation

  • Created level blockouts and gameplay layouts

  • Balanced difficulty and gameplay progression

  • Iterated on levels based on playtesting feedback

  • Contributed to the remaining levels and ensured overall level consistency

UEFN Projects
Exodus
Polarity²
Desert vs Grass
Project P
Classic 3-Lane

PvP map inspired by the popular Red vs Blue format, featuring a Desert vs Grass theme and a unique twist, a elevated combat space.

Role: Designer & Creator

  • Designed and built the map in UEFN

  • Added an elevated glass arena where building is disabled

  • Curated the loot pool for combat pacing, weapon variety, and overal match balancing

A Mini Battle Royale / Zone Wars style map focused on balanced spawns, loot and fast-paced late-game fights.

Role: Designer & Creator

  • Designed the map layout for Zone Wars gameplay

  • Created multiple spawn areas with unique loot setups

  • Balanced the shrinking zone flow and combat pacing

  • Designed an open center area with multiple cover options

A classic symmetrical 3-lane multiplayer map inspired by traditional arena shooters.

Role: Designer & Creator

  • Designed a symmetrical three-lane layout

  • Added small side variations to give each team unique advantages

  • Focused on classic PvP flow and lane combat

Mobile Game

My first game from prototype to publish

Find Me

A character-search puzzle game where players must quickly find the correct character among many similar icons..

Role: Game Designer / Creator

  • Created the initial prototype in Godot

  • Defined the core gameplay and puzzle mechanic

  • Directed development of the final Unity version

  • Designed three modes: Level Mode, Endless, and AI Multiplayer 1V1